![]() DevTeam likely wouldn't put in something as cosmetically broken as this. These posts from this and other servers in the decentralized network are gaining traction on this server right now. My bet is, though, that it's not coming back, not even for such skirmish/mission-oriented purpose. It requires a keen skill of being able to translate client requests into user. Also it had a self-repair ability you had to manually activate when it's on the ground because nothing else could repair it. The Product Owner is the liaison between client and the Scrum Dev Team. And it wasn't OP, relatively high cost and medium stats balanced it out.īut yes, it was very goofy from game-development point of view, flying around buildings instead of over them, or landing into buildings instead if you fix previous issue, had trouble with bypassing cliffs, etc. You could very quickly reinforce your ally's base defences, or his attack, or evacuate your artillery units out of the field. a It has microblogging features similar to Twitter, which are offered by a large number of independently run nodes, known as instances, each with its own code of conduct. ![]() Over 100,000 English translations of French words and phrases. Mastodon is free and open-source software for running self-hosted social networking services. English Translation of mastodonte The official Collins French-English Dictionary online. A flying deployable artillery that can go into low-altitude mode that allowed it to become untargetable for AA units but made it targetable for ground units. The mascot of the Mastodon social network a mastodon. That unit had absolutely epic teamplay possibilities. This post has been edited by Oliver:, 16:27 Somehow I feel this should be in the workstation, my bad. Even with a map with no water, balanced altitude, few buildings or even restraining some of his intended functions (as well as making a huge animation for the whole shooting process making the chopper go down to the ground and firing by its animation), hypothetical, how far will it be functional? Even tho it would fly the engine would still consider it a ground unit sometimes and foce the helicopter to fly around structures rather than over themĪnyway, ignoring the fact of its goofiness, most of the things listed above could actually be "solved" by making it exclusively for a mission theme for this chopper. It could land inside a structure meaning that several projectile based weapons wouldn't be able to hit the helicopter (and if it was one of your own structures it would still be able to fire out) The helicopter would be able to land on the side of cliffs which looked realy weird (also water but that could be fixed by making it deploy floatable air tanks) and broken You had to manualy repair helicopter through an abbility as it could not land and repair at the helipad properly (at one point i tried this but it cause the helicopter to instantly crash and explode if you switch from air to land mode) There was no way to prevent them from deploying while in flight (we fixed this by giving the gun a massive recoil animation that kicked back the whole helicopter and it would damage the heli if you did) You had to manualy land and take off the helicopter with button
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